Sho Chikawa
Posts : 18
| Subject: Sho Ability Registry Sun Nov 30, 2014 9:56 pm | |
| Unreleased State Name: Yamainu Description: A common, if somewhat long katana with red wrappings on the grip and a length of black cloth trailing from the tang. The overall length of the katana is 2m (6.5ft), of which the blade itself is roughly 1.5m (5ft) long with the remaining length being the guard and grip (.5m / 1.6ft). The trailing cloth is roughly 0.6m (2ft) long and serves no purpose other than decoration or as a secondary grip point. Zanpakuto Spirit:- Spoiler:
Personality: No where near as lazy as his master is, Yamainu is the diligent type, always on top of his responsibilities and can't really stand being idle for long periods of time. This is a point of contention between the two, as Yamainu is always barking at Sho to get up and do things, not let his paperwork pile up, and train train train. Description: Yamainu is a fairly plain spirit; he stands at average height for normal humans and is build fairly stocky, but no larger than a boxer or martial artist. He is anthropomorphic in nature; a canine in the form of a human really; with grey-black fur and patches of white scattered across his body; red eyes; and a red X shape made of fur seated on the bridge of his nose at the center of his forehead. He wears a black hakama similar to the one Sho wears and nothing else. Inner World: - Spoiler:
Release Command:Type: Howl to the Red Moon, Yamainu (Hoero ni Akeshihaku, Yamainu - 咆えろ に 朱死魄) Description: Abilities:Ability One: (Unlocked at Shikai Purchase)
- Name: Raging Tornado - (Mouretsu Gufuu - 猛烈 颶風)
Type: (Offensive | Active) Description: Sho attaches the hilts of Yamainu together to form a dual sided blade that resembles the propeller of an airplane, which he spins clockwise and activates the innate Wind aspect of the blades to charge and create a massive tornado of wind that he is able to fire in the direction that the center of his spinning blades is facing. The tornado blast released is able to travel for up to 500 meters for each post that it is charged, up to a maximum of 5 posts (2500m). This blast is able to shred and destroy most structures and armors without much trouble, with only armors and defensive abilities of third teir (Kido of 4x or higher, bankai, high ranking Resurrección, and advanced human spells/abilities) able to withstand the blast. Wind-based abilities of equal or higher power can redirect or cancel this ability once fired. Cooldown: 3 posts
Ability Two: (Unlocked with purchase at Rank 3)
- Name:
Type: (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable Description: Cooldown:
Bankai- Warrior Form:
- Armor Form:
Name: Yamainu Ijikitanai Description: At bankai, Yamainu becomes like liquid, living metal; melting down around Sho's hands and moving up his arms to cover his entire body; becoming a living suit of armor that changes shape depending on which form Sho commands it to be in. Each of the two forms has it's own ability and focus, which is explained below. Abilities: Ability One: (Unlocked at Bankai Purchase)
- Name: Form Switch
Type: (Supplementary | Active) Description: Allows Sho to change between the two native forms of his completed Bankai: Warrior and Armor Forms. Acheived via secondary release commands.
Armor: Repulse!(Gekitai! - 撃退!) Warrior: Destroy Everything! (Semehorobosu! - 攻め滅ぼす!)
Forms cannot be changed within the same post. Requires one post minimum of transition time to change between forms, and can be interupted via abilities of Advanced level or higher. (Bankai/Resurrección, Kido of rank 6x or higher, or Advanced level Human/Quincy Spells) Cooldown: 2 Posts (1 post for initial transformation, 1 post inactive)
Ability Two: (Unlocked with purchase at Rank 6)
- Name:
Type: (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable) Description: Cooldown:
Ability Three: (Unlocked with purchase at Rank 6)
- Name:
Type: (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable) Description: Cooldown:
- Kido:
Name: Hadou 1: Thrust (Shō) Type: (Defensive | Active) Description: Pushes the target away from the caster. Cooldown: 1 post
Name: Hadou 4: White/Pale Lightning (Byakurai) Type: (Offensive | Active) Description: Fires a bolt of white lightning from the fingertip. Cooldown: 2 posts
Name: Hadou 31: Red Flame Cannon/Shot of Red Fire (Shakkahō) Type: (Offensive | Active) Description: Fires a ball of red energy at a target. Cooldown: 2 posts
Name: Repulse (Seki) Type: (Defensive | Active) Description: Creates a small shield on the forearm that briefly paralyzes and repels whatever hits it. Cooldown: 3 posts
Name: Bakudou 30: Beak-Piercing Triple Beam (Shtotsu Sansen) Type: (Supplementary | Sustainable (3 posts)) Description: Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle. Cooldown: 6 posts
Name: Six Rods of Light Prison (Rikujōkōrō) Type: (Supplementary | Sustainable (5 posts)) Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. Cooldown: 10 posts
Name: Bakudou 62: Hundred Steps Fence (Hyappo Rankan) Type: (Supplementary | Sustainable (5 posts)) Description: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. Cooldown: 10 posts
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