While the major custom abilities (Fullbrings, Mask Techniques, Bows, Shinigami & Arrancar Zanpakuto) all have separate skeletons to fill out, the ability template remains the same for each. It's explained in greater detail in this post;
Name: The name of the ability, self explanatory.
Type: (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable)
Whether the attack does damage, protects something, heals something or enchances an aspect of something. Sensory techniques are included within Supplementary. Non-combat abilities will be stated as such here and do not need to choose categories. You need to also say whether the ability is passive, active or sustainable; active abilities are techniques and attacks that fade after the first post, something like Getsuga Tenshou or a Cero are active abilities. Passive abilities are things like Regeneration that are always active and reactive without your influence. Sustainable abilities are things you activate and keep activated throughout multiple posts.
Description: What the ability does- go as in def as you possibly can. The look, speed, strength, everything about this ability you think is relevant needs to go here.
Cooldown: How many posts before you can use this again? Stronger, higher-ranking abilities generally have longer cooldowns than weaker ones. Abilities that require a charge/time lag can have shorter cooldowns despite their strength, as well as abilities that are quick/movement based with not much power behind them. The cooldown is chosen by you but is ultimately up to the staff modding your ability to decide what it should be.
- Code:
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[b]Name:[/b]
[b]Type:[/b] (Offensive/Defensive/Healing/Supplementary | Passive/Active/Sustainable)
[b]Description:[/b]
[b]Cooldown:[/b]